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Detach By ID - 3dsMax

"DetachByID" is a 3ds Max button-only script which simplifies object division into sub-objects based on their material IDs while preserving the material properties. Simply select an object and click the corresponding button to automatically separate the elements.
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Object Division: The custom script developed for 3ds Max allows you to divide objects into multiple sub-objects based on assigned material IDs.
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Compatibility: Works seamlessly with both "Editable Poly" objects and "VRayProxy" objects, enhancing versatility.
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Material Integrity: Preserves the material properties of sub-objects, ensuring consistency in rendering and texturing.
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Object Copy and Hide: The script creates a new layer named "!!_BACKUP" and moves a copy of the original object to this layer, adding the "_BACKUP" suffix to the copied object's name. This helps in keeping the original object neatly stored and hidden from view while preserving its integrity for reference if needed. For proxies, it changes their visibility to "Box" mode.
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Object Naming Convention: The newly created objects are named with the name of the initial object followed by the material ID number, facilitating easy identification and organization.