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Naming Convention - UE5

This tool simplifies asset naming conventions for the most commonly used classes in Unreal Engine (Blueprints, Static Meshes, Textures, Materials, Material Instances, Widget Blueprints, Enumerations, Material Functions). With just one click, it automatically updates your file names by adding the appropriate prefix according to Unreal Engine's recommendations, while also removing the _Inst suffix from Material Instances, ensuring consistency and organization in your projects.

Names before using the tool

Names before using the tool

Names after using the tool

Names after using the tool